- There are no Island Distance penalties.
- Kingdoms are limited to 20 players.
- Less action is required to start war.
- Networth is only shown for provinces over $100,000.
- Provinces cannot reset themselves before the game starts.
- No elite conversions from battle; no increased elite losses.
- Player votes for monarch are anonymous.
- The Dwarf & Warrior military maintenance bonuses will be 15% instead of 25%.
- Ambush Attack defends at 70% of normal strength instead of 80%.
- Conquests can now be done on any player within 15% of your size instead of 5%.
- Relative kingdom size affects gains on attacks to a small extent.
- The 6/0, 0/6 Specialists bonuses for certain types of attacks are not in effect.
- The military system has been changed. The unit strengths, costs, and maintenance are as follows:
Unit | Offensive Strength | Defensive Strength | Cost | Maintenance |
Draftee | 1 | 1 | $75 | $0 |
Defender | 2 | 3 | $250 | $0.5 / Unit |
Attacker | 5 | 4 | $600 | $2 / Unit |
Elite | * | * | * | $6 / Unit |
Elite strength & cost are the same as the normal servers.
- Money can now be invested on a daily basis in your land & buildings. Over time, these
investments will increase the productivity of the buildings. Long-term constant investments
are more effective than one-time large investments. The formulas for these may
be adjusted as the round progresses, and we try to optimize this system.