Understanding the role of your kingdom and its relations is vital to your success in Utopia. Your kingdom is your alliance - without it, you likely won't survive. Work within your kingdom, however, and the possibilities are endless. Your Monarch has the ability to set specific relations with some of the other kingdoms across the world of Utopia. It is important to keep track of relations to understand how to effectively work with your teammates. |
Possible Relations | |
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No Relations | The default status with most kingdoms, this simply means you
have specified no particular relationship with the target kingdom.
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Peace | Declaring yourself at peace with
another kingdom tells your provinces that they should not commit hostile
attacks against them. A kingdom can only declare Peace against a kingdom
which has declared them Hostile. If both parties have declared peace, it becomes a
BINDING PEACE and attacks, spells, and thievery operations will not be
allowed. A Kingdom may declare Peace with 1 other kingdom.
EFFECTS OF PEACE:
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Hostile | Hostile Relations indicate an intent
to engage in hostile activities against your target. Officially declaring these
relations open up additional magic and thievery operations, while increasing
your ability to combat attacks. A state of Hostility is also necessary to
commence War. A Kingdom can declare two other kingdoms to be Hostile, but can
only declare on kingdoms at least 90% of their Land or Networth.
EFFECTS OF HOSTILITY:
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War | WAR is a result of Hostility. Once
two Hostile Kingdoms have committed enough actions against each other,
War will commence. War is designed to allow two kingdoms to engage in combat
with less interference from the outside world. Any kingdom can only be
in one War at a time, and cannot have any other diplomatic relations as long
as the War continues.
EFFECTS OF WAR:
War can only be halted through Diplomatic decisions by the Kingdoms' Monarchs. War can be ended in any of three ways: MUTUAL PEACE - This option requires consent by both parties and will create a Binding Peace agreement for one Utopian Month. This is an excellent option for those wars with no clear winner. SURRENDER - A kingdom clearly losing a war will be given the option to Surrender. This creates a Binding Peace between the kingdoms for two Utopian Months. During the first of these months, the surrendering kingdom cannot be delcared on or declare relations with any other kingdom. Surrendering will cost the losing kingdom 5% of their total honor, distributed evenly amongst the provinces of the winning kingdom. Surrenders can only occur if the surrendering kingdom has not committed any attacks within the past three Utopian Days. WITHDRAWAL - A kingdom clearly winning a war will get the option to Withdraw their forces if they tire of the war effort. This option, available only after two months of conflict, allows the winning kingdom to withdraw without surrender. The Withdrawing Kingdom will suffer a 1% Honor loss, and no Mutual Peace will be put in effect. |