Understanding the role of your kingdom and its relations is vital to your success in Utopia. Your kingdom is your alliance - without it, you likely won't survive. Work within your kingdom, however, and the possibilities are endless. Your Monarch has the ability to set specific relations with some of the other kingdoms across the world of Utopia. It is important to keep track of relations to understand how to effectively work with your teammates.
Possible Relations
No Relations The default status with most kingdoms, this simply means you have specified no particular relationship with the target kingdom.


Peace Declaring yourself at peace with another kingdom tells your provinces that they should not commit hostile attacks against them. A kingdom can only declare Peace against a kingdom which has declared them Hostile. If both parties have declared peace, it becomes a BINDING PEACE and attacks, spells, and thievery operations will not be allowed. A Kingdom may declare Peace with 1 other kingdom.

EFFECTS OF PEACE:
-10% Combat Gains on Target Kingdom
+5% Defense from Attacks by Target Kingdom
Cancels any bonuses from Hostility for Declaring Kingdom
BINDING PEACE prevents all attacks, magic, and thievery between kingdoms
Minimum Time: 36 Utopian Days


Hostile Hostile Relations indicate an intent to engage in hostile activities against your target. Officially declaring these relations open up additional magic and thievery operations, while increasing your ability to combat attacks. A state of Hostility is also necessary to commence War. A Kingdom can declare two other kingdoms to be Hostile, but can only declare on kingdoms at least 90% of their Land or Networth.

EFFECTS OF HOSTILITY:
+10% Combat Gains for Both Kingdoms
+5% Offensive Strength for Both Kingdoms
-10% Attack Times for Both Kingdoms
Access to Additional Thievery & Magic Operations
Higher effectiveness of Raze & Massacre Attacks
Higher Honor gains for all Attacks, Thievery, and Magic
-10% Gains on all Non-Hostile Kingdoms per Declaration (for Declaring Kingdom)
-6% Gains on all Non-Hostile Kingdoms per Declaration (for Kingdom Declared On)
Minimum Time: 36 Utopian Days


War WAR is a result of Hostility. Once two Hostile Kingdoms have committed enough actions against each other, War will commence. War is designed to allow two kingdoms to engage in combat with less interference from the outside world. Any kingdom can only be in one War at a time, and cannot have any other diplomatic relations as long as the War continues.

EFFECTS OF WAR:
+10% Combat Gains for Both Kingdoms
+5% Offensive Strength for Both Kingdoms
-15% Military Losses from Combat
No Distance Penalties for Attacks
Access to All Offensive Thievery & Magic Operations
Highest effectiveness of Raze & Massacre Attacks
Highest Honor gains for all Attacks, Thievery, and Magic
Access to the Conquest Attack
-60% Combat & Honor Gains for all Attacks by or to other Kingdoms
-60% Magic & Thievery Effectivess involving operations by or to other Kingdoms
+75% Exploration Costs
Loss of Paradise Magic Spell
Minimum Time: 36 Utopian Days

War can only be halted through Diplomatic decisions by the Kingdoms' Monarchs. War can be ended in any of three ways:

MUTUAL PEACE - This option requires consent by both parties and will create a Binding Peace agreement for one Utopian Month. This is an excellent option for those wars with no clear winner.

SURRENDER - A kingdom clearly losing a war will be given the option to Surrender. This creates a Binding Peace between the kingdoms for two Utopian Months. During the first of these months, the surrendering kingdom cannot be delcared on or declare relations with any other kingdom. Surrendering will cost the losing kingdom 5% of their total honor, distributed evenly amongst the provinces of the winning kingdom. Surrenders can only occur if the surrendering kingdom has not committed any attacks within the past three Utopian Days.

WITHDRAWAL - A kingdom clearly winning a war will get the option to Withdraw their forces if they tire of the war effort. This option, available only after two months of conflict, allows the winning kingdom to withdraw without surrender. The Withdrawing Kingdom will suffer a 1% Honor loss, and no Mutual Peace will be put in effect.