KINGDOM RELATIONS

Managing Relations
Relations between kingdoms are managed by your kingdom's elected Monarch. New players do not need to be too familiar with this process - follow the leadership of your kingdom to simplify this area.

Understanding the role of your kingdom and its relations is vital to your success in Utopia. Your kingdom is your alliance - without it, you likely won't survive. Work within your kingdom, however, and the possibilities are endless. Your Monarch has the ability to set specific relations with some of the other kingdoms across the world of Utopia. It is important to keep track of relations to understand how to effectively work with your teammates.

Different relations types will open up additional spells, operations, and attack options. Additionally, honor gains are higher during hostile and war relations.

Possible Relations
No Relations The default status with most kingdoms, this simply means you have specified no particular relationship with the target kingdom.


Hostile Hostile Relations indicate an intent to engage in hostile activities against your target. Officially declaring these relations is necessary to engage in any type of war. A Kingdom can declare one other kingdom to be Hostile, but can only declare on kingdoms at least 90% of their Land or Networth.

EFFECTS OF HOSTILITY:
+10% Combat Gains for Both Kingdoms
-10% Attack Times for Both Kingdoms
Higher effectiveness of Raze & Massacre Attacks
-10% Income
-10% Gains on all Non-Hostile Kingdoms
-6% Gains on all Non-Hostile Kingdoms per Declaration by other Kingdoms
Minimum Time: 12 Utopian Days


Peace Declaring yourself at peace with another kingdom tells your provinces that they should not commit hostile attacks against them. A kingdom can only declare Peace against a Hostile kingdom larger than them. If both parties have declared peace, it becomes a BINDING PEACE and attacks, spells, and thievery operations will not be allowed. A Kingdom may declare Peace with 1 other kingdom.

EFFECTS OF PEACE:
-15% Combat Gains on Target Kingdom
+10% Defense from Attacks by Target Kingdom
Cancels any bonuses from Hostility for Declaring Kingdom
BINDING PEACE prevents all attacks, magic, and thievery between kingdoms
Minimum Time: 12 Utopian Days


War WAR is a result of Hostility. Once two Hostile Kingdoms have committed enough actions against each other, War will commence. War is designed to allow two kingdoms to engage in combat with less interference from the outside world. Any kingdom can only be in one War at a time, and cannot have any other diplomatic relations as long as the War continues.

EFFECTS OF WAR:
+15% Combat Gains
-25% Attack Time
-50% Military Losses from Combat
No Distance Penalties for Attacks
Attacks capture added land from the opposing kingdom's exploration pool
Highest effectiveness of Raze & Massacre Attacks
No Military Maintenance for Troops on Attack
-60% Gains and Effectiveness for operations to other Kingdoms
-10% to -60% Gains & Effectiveness for operations by other Kingdoms
(This amount is based on the intensity of a war)
+100% Exploration Costs
-10% Income
Loss of Paradise Magic Spell
Minimum Time: 48 Utopian Days

War can only be halted through Diplomatic decisions by the Kingdoms' Monarchs. War can be ended in any of three ways. In all of these cases, neither kingdom may have any relations for one Utopian month after the war ends.

MUTUAL PEACE - This option requires consent by both parties and will create a Binding Peace agreement for one Utopian Month. This is an excellent option for those wars with no clear winner.

SURRENDER - A kingdom clearly losing a war will be given the option to Surrender. This creates a Binding Peace for two Utopian Months. Surrendering will cost the losing kingdom 5% of their total honor, distributed evenly amongst the provinces of the winning kingdom. Surrenders can only occur if the surrendering kingdom has not committed any attacks within the past three Utopian Days.

WITHDRAWAL - A kingdom clearly winning a war will get the option to Withdraw their forces if they tire of the war effort. This option, available only after two months of conflict, allows the winning kingdom to withdraw without surrender. The Withdrawing Kingdom will suffer a 2% Honor loss, and no Mutual Peace will be put in effect. The kingdom will also gain 10% of the opposing kingdom's exploration pool.