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The Art of War is the heart and soul of the fine world of Utopia. While peace
has it's place, War is essentially what makes the world go 'round here.
War is your way of making a name for yourself not only on your own kingdom,
but around the world. But beware -- too many enemies and you may not live to
see tomorrow. I cannot make you a masterful general - that can only be learned
through experiences of success and patience through failures.
I will, however, take this opportunity to offer you the various strategic attacks you can make and the benefits of each. You should be aware that sending your army out to battle takes time, as your forces must rest and recuperate before returning to available duty. Risk & Reward On the other hand, attack with honor, and you shall reap amazing rewards. Attack provinces worthy of yourself and you will gain numerous resources, lands, and people. Attack within the confines of war and your rewards will be that much greater. |
Attacking Your Friends Travel and Rest War Horses Mercenaries Understanding War The Plague |
Your Attack Options | |
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Traditional March |
A fairly simple attack, the Traditional March sends your army to march through an enemy's lands, destroying their military resistance, and capturing a portion of their land. You will find this to be the most common and beneficial form of combat. |
Raze | If your intent is simply to do damage to your opponent, razing their lands -- invading and burning their land and buildings -- is an excellent route to go. Because your army does not need to take great care in the attack, your forces fight far more effectively. Unfortunately, there are no gains to this form of combat. |
Plunder | Looting an opponent can yield amazing wonders. Sending your army in with the specific intent to loot an opponent allows you to steal a portion of your enemy's gold, food, and runes. Plunders do not suffer penalties when used against provinces inside another war. |
Learn | By stealing an opponent's knowledge in the Arts & Sciences, you can gain a distinct advantage without spending your own time and resources in this area. |
Massacre | An unethical but brutally effective attack, this action sends your troops on a Rampage through an opponent's to seek out and eliminate Peasants, Thieves, and Wizards from around the province. This type of attack helps weaken an opponent's ability to retaliate against future actions of yours. |
Conquest | This attack sends your military on a
mission of limited conquest. Smaller in scale than the Traditional March, this
attack does not require the complete defeat of your opponent to capture territory.
Depending on the amount of military sent, you can go out and capture smaller
portions of your opponent's land. Beware, however, of sending too little military --
your opponent may still ward off your assault in its entirety.
Under most circumstances, this attack can be used only against opponents very similar in size to yourself. During hostile and war relations, you may use this attack on any opponent. |
Ambush | The ambush attack is unique in that it can only be conducted against a province that has recently captured land from you. This option allows you to strike an opponent's army away from home and recapture 50% of the land stolen from you. Because of its surprise nature, no offensive or defensive modifiers are considered - only raw military strength - and the defense will fight at 80% of its normal capacity. Specialists in the opposing army will defend with their normal offensive strength. A province attacking anonymously or using War Spoils cannot be ambushed, and an army can only be ambushed once. |