Age 43 Changes ============== Races (based on wol races) Humans * Income : +30% (was +25%) * Science Effectiveness : +20% (was +30%) * Defensive Specialist Strength : +1 * Magic Effectiveness : -25% (Note: this does not include an auto-fail on self spells, as has been suggested in the forums) * Specific Spellbook – Greater Protection, Aggression, Pitfalls (new) * Elite Unit – Knight (6/3, $750, 5.25 nw) Elves * Spell Strength : +30% (new, from DE) * Mana Recovery / Hour : +1 * Combat Losses : -50% * No longer have Wages -50% (new) * No Access to Dungeons * Removed Self-Spells on others as applied on genesis * Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Tree of Gold (new) * Specific Spellbook – no longer have Quick Feet, Reflect Magic * Elite Unit – Elf Lord (6/4, $700, 5.5 nw) Dwarves * Building Efficiency : +25% (was +30%) * Free Building Construction * Immunity to Fog * Thievery Effectiveness : -20% (was -30%) * Can't use Accelerated Construction * Specific Spellbook – Fog, Animate Dead * Elite Unit – Berserker (7/4, $900, 6.75 nw) (was $1000) Orcs * Gains on Attacks : +30% * Draft Costs and Wages : -50% (new, wages -50%) * No longer spreads or is immune to the Plague (new) * Train Elites with Specialist credits * Bonuses from Honor : -50% * Science Costs : +30% * Specific Spellbook – Fanaticism, Aggression * Elite Unit – Ogre (8/2, $800, 6.75 nw) Gnomes * Thievery Effectiveness : +40% * Food Consumption : +50% (new) * Cost of Thieves : -50% * Population Limit : +15% * Homes increase pop by 10 instead of 8 (new) * Birth Rates : -25% * No Access to Hospitals * Specific Spellbook – Quick Feet, Town Watch, Vermin * Specific Spellbook – no longer have War Spoils * Elite Unit – Golem (5/4, $250, 4.5 nw) Dark Elves * Magic Effectiveness : +30% (new, from Elves) * 50% less runes needed (new, was 0 runes) * Offensive Specialist Strength : +1 * Cannot use Forts (new) * No Honor Bonuses applied as on genesis * No longer have Exploration Costs : +20% * Wages : +25% * Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold * Elite Unit – Drow (4/6, $800, 5.75 nw) (was 5/6, $900, 6.0 nw) Undead (new) * Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending) * Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush) * No food needed * Spreads & is Immune to the Plague * Access only to basic thievery ops * Science Effectiveness : -50% * Specific Spellbook – War Spoils, Animate Dead, Reflect Magic (new) * Specific Spellbook – no longer have Tree of Gold as they had on Genesis * Elite Unit - Ghoul (9/3, cannot be trained, 8.0 nw) Personalities The Shepherd * Land no longer generates 4 bushels of food per acre daily (new) * 30% faster military training, building construction, exploring, and scientific research * Immunity to food penalties from Drought, Plague, & Storms The Mystic * No longer has Meteor Shower spell (new) * All Guilds and Towers are twice as effective (new: Tower effectiveness) The Warrior * 15% Lower Attack Time (i.e gen change not applied to wol) * 50% Land Losses when Ambushed The War Hero * Access to enhanced Conquest Attack at all times * Gain 50% more Specialist and Building Credits * No longer get +25% Enemy Casualties on Attacks (new) * Can send 25% more mercenaries/prisoners, and mercenaries cost 25% less (new) The Artisan (removed) The Cleric (new) * Spell effect Animate Dead is always active * -20% troop losses on all attacks The Sage * Every 2 Acres of land produces 1 Science Book per Hour * 50% Protection from Learn Attacks * Immune to the Plague (new) Attacks * Raze now destroys acres in war, too - razes after 200 acres do nothing in war Magic * Meteor Shower spell available to all players * Paradised Land now comes from the Explore Pool