Age 44 Changes ============== To ease the transition to the new code, which is based on age 42, changes will edge back toward the game as it was then. Only minor changes this round Races Humans * Income : +25% (was +30%) * Science Effectiveness : +30% (was +20%) * Defensive Specialist Strength : +1 * Magic Effectiveness : -25% * Specific Spellbook – Greater Protection, Aggression, Pitfalls * Elite Unit – Knight (6/3, $750, 5.25 nw) Dwarves * Building Efficiency : +30% (was +25%) * Free Building Construction * Immunity to Fog * Thievery Effectiveness : -20% * Can't use Accelerated Construction * Specific Spellbook – Fog, Animate Dead * Elite Unit – Berserker (7/4, $900, 6.75 nw) Gnomes * removed food penalty (new) * Thievery Effectiveness : +40% * Cost of Thieves : -50% * Population Limit : +15% * Homes increase population by 10 instead of 8 * Birth Rates : -25% * No Access to Hospitals * Specific Spellbook – Quick Feet, Town Watch, Vermin * Elite Unit – Golem (5/4, $250, 4.5 nw) Elves * No changes Dark Elves * Magic Effectiveness : +30% * No runes needed (was 50% needed) * Offensive Specialist Strength : +1 * Wages : +30% (was +25%) * Exploration costs +30% * Dark Elves can use forts again (new) * Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold * Elite Unit – Drow is now 5/6, $900, 6.0 nw Orcs * No changes Undead * Some offensive specialists are converted to elites on successful Traditional Marches (not on intra hits, diminishing returns on oversending) - slightly boosted * Offence specs and Elites can not die on attacks you make (but can be killed on defence/ambush) * No food needed * Spreads & is Immune to the Plague * Access only to basic thievery ops * Science Effectiveness : -30% (was -50%) * Specific Spellbook – War Spoils, Animate Dead, Reflect Magic * Elite Unit - Ghoul (9/3, cannot be trained, 8.0 nw) Personalities The Shepherd * Immune to Drought, Plague, and Storms (new) * 30% faster military training, building construction, exploring, and scientific research The Warrior * No change The War Hero * Access to enhanced Conquest Attack at all times * Gain 50% more Specialist and Building Credits * +25% Enemy Casualties on Attacks (new) * Can no longer send 25% more mercenaries/prisoners, and mercenary cost is back to normal The Mystic * No change The Merchant * No change The Cleric * Spell effect Animate Dead is always active * -30% troop losses on all attacks (was -20%) The Sage * No longer immune to plague * Every 2 Acres of land produces 1 Science Book per Hour * 75% Protection from Learn Attacks (was 50%) The Rogue * No change Attacks * Raze destroys all acres in war Magic (clarification) * If Explore Pool has 0 acres, you will only receive 50% acres from Paradise