Age 47 Changes ============== The most significant changes for the new age will be in Thievery. Halflings will be returning to Utopia as a strong thief race. Thievery operations will be split into two categories - Espionage and Sabotage. Espionage will consist of information gathering operations and Sabotage will involve destructive operations. There are already plenty of destructive thief operations, but not so many espionage operations. In order to increase the importance of thievery, Crystal Ball and Crystal Eye shall be removed from spells and added as espionage thievery operations. Clearly Crystal Ball and Crystal Eye are not very thief-like names and need to be changed. Add your suggestions for new names in the comments section found here. An effort will be made to ensure that Crystal Ball and Crystal Eye are not significantly more difficult to successfully obtain than previously. There will be some changes to bonuses and race mods, but not as many as in the last age. Mainly tweaking. We'll get more information on these latter changes in the next few days. Hi folks, I've chased up the race and personality changes this evening. Here they are: Age 47 - The Age of Justice --- RACES --- @Avian Attack time: -25% Gains on Attacks (NEW): +30% No Stables Immunity to Ambush Specific Spellbook: Clearsight, Townwatch Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 8/3 $800 6.5nw @Elf Mana Recovery per tick: +1 Spell success: +30% Sabotage gains: -15% No Dungeons Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 7/4 $800 6.0nw @DarkElf Spell potency (efficacy & duration): +30% Spells don't consume runes Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/4 $650 5.0nw @Dwarf Free Building Construction Building Efficiency : +30% Offensive Specialist Strength : +1 No Accelerated Construction Immunity to Fog Specific Spellbook: Fog, Animate Dead Inf: 1/1 Def: 0/5 Off: 6/0 Eli: 7/4 $800 6.0nw @Gnome Espionage success:: +40% Spell success: +15% 100% Accurate Espionage Intel Cost of Thieves: -50% No Hospitals Specific Spellbook: Town Watch, Vermin, Chastity Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 5/5 $400 4.0nw @Halfling Sabotage success:: +40% Sabotage gains: +40% Stealth recovery per tick: +1 Immune to Clear Sight Specific Spellbook: Quick Feet, War Spoils Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/5 $550 5.0nw @Human Income: +25% Spell success: -25% Defensive Specialist Strength : +1 Offensive Specialist Strength : -1 Specific Spellbook: Greater Protection, Aggression Inf: 1/1 Def: 0/6 Off: 4/0 Eli: 8/3 $800 6.5nw @Orc Gains on Attacks: +50% Train Elites with Specialist credits Defensive Specialist Strength: -1 Spreads and is immune to the Plague Honor: -50% Specific Spellbook: Fanaticism, Aggression Inf: 1/1 Def: 0/4 Off: 5/0 Eli: 9/2 $850 6.75nw --- PERSONALITIES --- @Merchant Income: +25% Immunity to all Income Penalties (Riots, Plagues, etc.) Money Losses on Plunder Attacks: -25% @Shepherd Land generates 4 bushels of food per acre daily Immunity to food penalties from Drought & Storms Immune to Plague Explore time: -30% Explore costs: (men & gold): -30% Population Limit: +10% Birth Rates: +15% @Sage Learn time: -30% Losses on learn attacks: -50% Science Effectiveness: +30% Every 2 Acres of land produces 1 Science Book per Hour Book costs: -30% @Rogue Stealth recovery per tick: +1 Access to all thievery operations, including three unique to Rogues @Mystic Access to Meteor Shower spell All Guilds are twice as effective @Tactician (Replaces War Hero) Access to enhanced Conquest Attack at all times Gain 50% more Specialist and Building Credits Military training time: -30% Military Wages: -30% Draft Cost: -30% @Warrior Opponent Casualties (when attacking or defending): +15% Own Casualties (when attacking or defending): -15% Land Losses when Ambushed: -50% Attack time: -15% @Artisan Building construction time: -30% All Capacity and Flat Rate Buildings are 25% more Effective 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks Keep the comments in the thread linked in the post above. We'll peruse the thread and try to get any final clarifications tomorrow. Based on some questions posted in the comments threads we've chased up some answers with the developers in a short Q&A: Q) Will CB be random? A) Yes, it definitely will be random, unless you are Gnome Q) IF CB (SoT) is random, then how random? A) It depends on the ratio of thieves you send to the thieves you have. Q) Will SoT be easy? A) Yes, difficulty has been tweaked - its is significantly easier to perform than SoM (about 4 times easier). In addition SoT will consume 1 stealth. Q) What is Chastity? A) A spell that suspends Births Q) Is it offensive or self spell, is it available in normal relations, unfriendly or hostile/war only? A) Offensive spell. Normal relations. Q) What is Sabotage? A) Any damaging operation Q) What is Espionage? A) Any intelligence operation Q) What is weight! A) Weight increases your chance of success. Q) Any other changes? A) We may tweak some spells potency Clarification on Spy on Throne randomization... Quote Originally Posted by Brian_ For this coming age, Crystal Ball and Crystall Eye will not be randomized I had said this previously, but it has changed now. Spy on Throne will be randomized in the same manner as other Espionage operations. The amount of randomization is determined by the same formula that has always been used for thievery ops. This means the following: The amount of randomization is determined the the fraction of your own thieves that you send. If you send 50% or more or your thieves you reduce the randomization factor to 3%. If you send a small fraction of your thieves (say 1%) you will suffer from about 25% randomization. Gnomes always get accurate intel (no randomization). Snatch News (formerly Crystal Eye) is not randomized - it would require significant work to randomize it.