Age 49 changes Without further ado I give you the Age of Conspiracy. Here's what our developers have to say: In a break from the norm there are not so many changes to races or personalities. The main changes are new spells and modifications to stances and dragons. The new age Freeze time is scheduled to start on Monday at 6pm GMT. Protection begins on Wednesday at 18:00 GMT (Thundergore edit: I've established that there still should be time to make some tweaks if something is horribly amiss in the changes to come - let us know in the comments thread) --- RACES --- @Avian Attack time: -25%(was -20%) No Stables Immunity to Ambush Specific Spellbook: Clearsight, Townwatch Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 8/3 $700(was $800) 6.5nw @Elf Mana Recovery per tick: +2 in WAR (was +1) Spell success: +40% (up from 30%) Sabotage gains: -15% No Dungeons Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 7/4 $700 6.0nw @DarkElf Spells don't consume runes Sabotage gains: +15% Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold, Mage's Fury(NEW, normal relations) Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/4 $650 5.0nw @Dwarf Free Building Construction Building Efficiency : +25% (was +20%) No Accelerated Construction Immunity to Fog Specific Spellbook: Fog, Animate Dead Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 7/4 $800 6.0nw @Gnome Espionage success:: +40% Offensive Specialist Strength : +1 Spell success: +15% 100% Accurate Espionage Intel Cost of Thieves: -50% No Hospitals Specific Spellbook: Town Watch, Vermin, Chastity Inf: 1/1 Def: 0/5 Off: 6/0 Eli: 5/5 $300 4.0nw @Halfling Sabotage success:: +40% Sabotage gains: +40% Stealth recovery per tick: +1 Immune to Clear Sight Specific Spellbook: Quick Feet, War Spoils Inf: 1/1 Def: 0/5 Off: 5/0 Eli: 6/5 $550 5.0nw @Human Income: +20%(was +25%) Spell success: -20%(was -25%) Defensive Specialist Strength : +1 Offensive Specialist Strength : -1 Specific Spellbook: Greater Protection, Aggression Inf: 1/1 Def: 0/6 Off: 4/0 Eli: 8/3 $800 6.5nw @Orc Gains on Attacks: +40%(was +50%) Train Elites with Specialist credits Defensive Specialist Strength: -1 Spreads and is immune to the Plague Honor: -50% effects Specific Spellbook: Fanaticism, Aggression, Bloodlust(NEW, normal relations) Inf: 1/1 Def: 0/4 Off: 5/0 Eli: 9/2 $900(was $850) 6.75nw --- PERSONALITIES --- @Merchant Income: +30% Immunity to all Income Penalties (Riots, Plagues, etc.) Money Losses on Plunder Attacks: -25% @Shepherd Land generates 4 bushels of food per acre daily Immunity to Drought & Storms Immune to Plague Explore time: -30% Explore costs: (men & gold): -30% Population Limit: +10% Birth Rates: +15% @Sage Learn time: -25% Losses on learn attacks: -50% Science Effectiveness: +30%(was +25%) Every 5 Acres of land produces 1 Science Book per Hour Book costs: -25% @Rogue Stealth recovery per tick: +1 Access to all thievery operations, including three unique to Rogues @Mystic Spell potency (efficacy & duration): +30% Access to Meteor Shower spell All Guilds are twice as effective @Tactician Access to enhanced Conquest Attack at all times Gain 30%(was 50%) more Specialist and Building Credits Military training time: -30% Military Wages: -50% Draft Cost: -30% @Warrior Opponent Casualties (when attacking or defending): +15% Own Casualties (when attacking or defending): -15% Land Losses when Ambushed: -50% Attack time: -15% @Artisan Building construction time: -30% All Capacity and Flat Rate Buildings are 40%(was 25%) more Effective 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks --- NEW SPELLS --- Bloodlust. Type: Self spell. Cost: 2000 runes. Difficulty: Similar to shadowlight and animate dead. Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% more kills on their next attack. Mage's Fury. Type: Duration self-spell. Cost: 1400 runes. Difficulty: Similar to Fanaticism. Duration: Max 12 days. Effect: This spell increases the province's WPA by 10% for offensive purposes while decreasing it by 10% for defensive purposes. No effect on self-spells. --- STANCES --- "Peaceful" stance has been removed. Its effects have been moved into "Fortified". Fortified effects have been modified to the following values: @Fortified -15% Offensive points +15%(was +10%) Defensive points -25%(was -20%) Construction time +15% Attack time -15% Thievery & Magic Effectiveness on enemies (merged from Peaceful) +100%(was +30%) Births (merged from Peaceful) +20%(was +5%) Building efficiency (merged from Peaceful) -50%(was -15%) Attack gains hitting out(merged from Peaceful) +30% troops losses hitting in (NEW) +100% Explore costs (NEW) No Paradise spell available while Fortified. --- DRAGONS --- @Ruby -8% from Military Efficiency @Gold -25%(was -15%) from Building Efficiency @Sapphire -30%(was -20%) Thievery & Magic Effectiveness @Emerald +15%(was +10%) Combat Losses -15%(was -10%) Gains All dragons result in 10% lower income and the loss of 20% of new draftees. --- New Featres --- We've added in-game Kingdom chat. Accessible via the link in the navigation tab (pressing Ctrl+~ / Alt+~ or something like that may work too), this chat is visible to provinces in your Kingdom only. This is an experimental feature: we'll give it a week or two and then decide if it should be left in. --- Bug Fixes --- Mail inbox should now display unread/read/replied status correctly. Province mail inbox should now display unread/read/replied status correctly. Added functionality to delete multiple province mails at once. Fixed display of province mails. Write your messages as you would emails (with blank lines between paragraphs), and it should show up correctly. Use *bold* and _italic_ for text emphasis. HTML tags are no longer allowed.