UPDATED: Monday, Feburary 13th - 1pm
The Actual Numbers: The Races | |||
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Humans | Elves | ||
+25% Maximum Science
Soldiers are 2/2 Science costs drop at twice normal rate |
No Runes Needed
No Limits on Conquest Minimum 100% Defensive ME |
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No Free Building Credits from Combat | No Access to Dungeons | ||
4/6 Elite - $1000 | 6/3 Elite - $900 | ||
Dwarves | Orcs | ||
+30% Building Efficiency
Free Building Construction 50% of Normal Wages |
No Draft Costs
Extra Defensive ME Boost when attacked Attacks destroy enemy buildings on land not captured +20% Gains on Attacks |
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No Access to Watchtowers | No Honor Bonuses | ||
6/6 Elite - $1000 | 7/3 Elite - $900 | ||
Faeries | Halflings | ||
Access to All Spells
Identify all incoming spells +1 Stealth Recovery / Hour +1 Mana Recovery / Hour 20% Enemy Spells Fail |
-50% Thief Losses
Identify all incoming thievery ops Prisoners and Mercenaries fight as 5 Soldiers 50% Military Training Costs |
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-5% Max Population | No Access to Hospitals | ||
3/6 Elite - $1200 | 5/4 Elite - $150 | ||
Avians | Undead | ||
Immunity to Forts, Ambush, and Fog
Minimum 100% Offensive ME No Food Consumption Can Swap Off and Def Specs (lose 10%) |
+30% Maximum Population
Spreads The Plague No Offensive Military Losses Reanimate Dead in Attacks Some Specialists Converted to Elites in Attacks |
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No Access to Offensive Spells (non-intel)
No Specialist Credits from Combat |
50% Normal Peasant Growth
Peasants Naturally Grow to only 50% of Max Population No Access to Science Cannot Train Elites |
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6/4 Elite - $800 | 9/4 Elite - $--- |
The Actual Numbers: The Personalities | |
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The Merchant | +15% Income Immunity to all Income Penalties (Riots, Plagues, etc.) ELITE UNIT: Each 20 elites at home fill one job |
The Shepherd | 30% faster military training, building construction, exploring, and scientific research All lands generate 4 bushels of food per acre daily ELITE UNIT: Every 3 elites at home will generate 1 bushel of food daily |
The Sage | 40% lower science research costs Immune to the Plague ELITE UNIT: Every 15 elites at home will generate 1 science point daily |
The Rogue | +50% Thievery Effectiveness Access to all thievery operations, including three unique to Rogues ELITE UNIT: Every 10 elite units at home will function as 1 thief on thievery defense |
The Mystic | +20% Rune Production All Guilds are twice as effective ELITE UNIT: Every 10 elite units at home will generate 1 rune daily |
The War Hero | +50% Bonuses from Honor One Additional General ELITE UNIT: Every 25 elites in battle capture 1 extra prisoner |
The Warrior | 50% Cheaper Mercenaries 1 Mercenary per 4 loyal troops (normally 5) ELITE UNIT: Armies with elite units gain more in battle; a 100% Elite Army will have +15% gains |
The General | Access to enhanced Conquest Attack at all times 50% higher effectiveness on intelligence ops & spells ELITE UNIT: Elite units die at the rate of 50% of other troops |
The Freak | Large randomness in all attacks. +20% Birth Rates ELITE UNIT: Every 5 elites take up the population space of 4 peasants |