utopia, internet games, online games

The Great Utopian War is a unique tournament server in which players get randomly assigned a kingdom and have the opportunity to compete in a series of wars until only one kingdom is left standing. All players sign up in advance of the game starting - once kingdoms have been assigned, no more players are allowed into the game. The game is designed to get more challenging as time progresses and is expected to last several months.

Below are the rules for the Great Utopian War Tournament:


- All players will be randomly placed into a kingdom - there are no defections or restarts.
- There is no exploration or Paradise spell.
- Vacation mode can only be used for one war in the tournament.
- Players cannot reset your account or change race or personality at any time.

- There is no combat, magic, or thievery outside of war

The Great War will be a structured series of wars created by the game. Every so often, a war will automatically commence with an enemy kingdom and will end at a random time (generally, but not always, 3 to 5 days). The kingdom with a favored War Meter will be given the win and the other kingdom will receive a loss.

After war, each province will be reset to a new starting position and placed in a freeze for 24 hours. Each fresh start will include plenty of land, resources, and free credits to accelerate the startup phase of the game. A new war will also be assigned to start several days later. This process will repeat until a single winner is declared at the end of the tournament.

Once a kingdom has three losses or six or fewer players, they are eliminated. In addition, if there is an odd number of kingdoms when the next war period begins, the smallest remaining kingdom is eliminated. Wars will be assigned to kingdoms based on a variety of factors - primarily war record and number of players.

This game is truly about teamwork. Players cannot select their kingdoms and will not be assigned kingdoms until the signup phase is complete. It is up to kingdoms to quickly become a functioning unit and to support teammates. Followers may have to learn to lead; leaders may have to learn to follow. Without a cooperative kingdom, chances of survival are limited. The great challenge is how to best handle these circumstances and survive in this ruthless environment.

Game Schedule

Nov 25-28: Sign up Phase
Nov 29-30: Kingdom assignment and Freeze Time
Dec 1: Game time begins